
Orange Cat Animated VFX Grace 3D model
cgtrader
DescriptionAdditional Services If you purchase our models, we provide the following customization services at a reasonable fee, allowing you to access our team of top-notch artists for exclusive customizations. Let our extensive years of creative experience enhance your ideas and make your work even more captivating. +$40: Customize a character pose according to your preference. +$200-600:Customize a character animation for less than 4 seconds. +$300-1200:Modify the appearance of the character according to your requirements, including the facial features, body proportions, fur color, etc. Make it a unique character just for you. +$500:Create a static background of 1920*1080 for you. If your project requires a dynamic background or larger sizes, they are available at a separate price. +$150:Convert the character to UE5 format, including model, textures, hair, rigging controllers, and animations. Introduction This is an orange cat model with multiple 4K maps, fur, rigging and animations. It's made with Blender and Cycles renderer. The models consists of body, paws, eyelids*2, lacrimal glands*2, oral cavity, lens*2, irises*2, tongue, teeth*2. Polygons Body: vertices 44,520; polygons 44,422 Paws: vertices 11,394; polygons 11,196 Eyelids*2: vertices 342; polygons 288 Lacrimal glands*2: vertices 1,968; polygons 1,920 Oral cavity: vertices 9,256; polygons 9,184 Lens*2: vertices 964; polygons 1,024 Irises*2: vertices 1,538; polygons 1,504 Tongue: vertices 5,001; polygons 4,940 Teeth*2: vertices 14,712; polygons 14,656 Total: vertices 89,695; polygons : 89,134 Formats There is a Blender project and an OBJ file rotated over the X-axis by 90 degrees without rigging or animation. Textures JC0L219A4_OrangeCat_BodyHair_BaseColor_1001.png, 4096*4096 JC0L219A4_OrangeCat_BodyHair_BaseColor_1002.png, 4096*4096 JC0L219A4_OrangeCat_BodyHair_Msak_1001.png, 4096*4096 JC0L219A4_OrangeCat_BodyHair_Msak_1002.png, 4096*4096 JC0L219A4_OrangeCat_BodySkin_BaseColor_1001.png, 4096*4096 JC0L219A4_OrangeCat_BodySkin_BaseColor_1002.png, 4096*4096 JC0L219A4_OrangeCat_BodySkin_Normal_1001.png, 4096*4096 JC0L219A4_OrangeCat_BodySkin_Normal_1002.png, 4096*4096 JC0L219A4_OrangeCat_BodySkin_SSS_1001.png, 4096*4096 JC0L219A4_OrangeCat_BodySkin_SSS_1002.png, 4096*4096 JC0L219A4_OrangeCat_BodySkin_Specular_1001.png, 4096*4096 JC0L219A4_OrangeCat_BodySkin_Specular_1002.png, 4096*4096 JC0L219A4_OrangeCat_Eye_BaseColor.png, 2048*2048 JC0L219A4_OrangeCat_Eye_Normal.png, 2048*2048 JC0L219A4_OrangeCat_Eye_Specular.png, 2048*2048 JC0L219A4_OrangeCat_OralCavity_BaseColor.png, 4096*4096 JC0L219A4_OrangeCat_OralCavity_Normal.png, 4096*4096 JC0L219A4_OrangeCat_OralCavity_Specular.png, 4096*4096 Rigging With full controllers, including IK/FK switch and facial rigging, users can animate the model easily. The features are as follows: CTR_leg_f/b.L/R comes with 3 customized attributes: IK-FK controls the IK/FK switch of the legs; Pole_target controls the switch of control methods of the pole vector; stretch_CTR controls the stretch limit of the legs. CTR_gravity_b comes with a customized attribute Tail_roll which controls whether the tail moves following the parent controller. CTR_gravity_f comes with 2 customized attributes: Roll_Head controls whether the head moves following the parent controller; Roll_Neck controls whether the neck moves following the parent controller. CTR_head comes with a customized attribute Eye_follow which controls whether the eyes move following the parent controller. CTR_eye_a.L comes with a customized attributes pupil which controls the dilation and contraction of the pupils. CTR_ROLL_foot_b/f.L/R controls the squeeze effect of the foot pads by Z-location. And more... Animations Loopable running animation at 30 fps, frame range 0-16 Loopable trotting animation at 30 fps, frame range 0-301 Loopable walking animation at 30 fps, frame range 0-360 Features The model is in meter units at real-world scale.catorangemammalfuranimalanimals
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