Orange Cartoon Character Rigged 3d model

Orange Cartoon Character Rigged 3d model

cgstudio

|| PRODUCT DESCRIPTION ||This is a model of an Orange Cartoon Character Rigged        Originally created with 3ds Max 2010 in the United States. || USAGE ||        This model is suitable for use in high-res film close-up, advertising, design visualization, presentation, etc. It's perfect for designers who need a detailed cartoon character model quickly. This model is an accurate representation of orange fruit cartoon characters using a scale of 1 unit = 1 centimeter. || SPECS ||        This model contains 31,958 polygons with TurboSmooth OFF and can be easily edited by users with little experience in polygon editing. This model contains 250,010 polygons with TurboSmooth ON (set to 1 iteration) and is suitable for high-resolution renderings. This model contains Standard materials only and does not require any additional texture files. || PRESENTATION IMAGES ||        All preview images are rendered with mental ray Renderer in the United States. Compatible with the Default Scanline Renderer, this model can be easily imported into any rendering software. Product is ready to render out-of-the-box with no need for additional setup or configuration. No lights and cameras are included in the file. || TEXTURES ||        4096x4096 JPG (12) Orange face and body (Diffuse, Specular, Bump, Normals) 4096x4096 JPG (8) Teeth and tongue (Diffuse, Specular, Bump, Normals) 4096x4096 JPG (5) Eyeball (Diffuse, Specular, Bump, Normals, Alpha) 1024x1024 JPG (11) Eye iris in 8 different colors of eyes (Diffuse, Specular, Bump, Normals) 800x400 JPG (2) Teeth, tongue and eyeball (Reflection) || GENERAL ||        Model is built to real-world scale with a height of 10.8 centimeters. Units used: Centimeters. No additional units were required for this model. No third-party renderer or plug-ins needed to use this model. || ANIMATIONS || The facial expression in this file is done using the Morpher Modifier, a powerful animation tool in 3ds Max. Morph controlled expressions (14 morph targets+ eye iris) allow users to easily create complex animations.

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