OpenForge 2.0 Compatible Smooth Stone Corridors

OpenForge 2.0 Compatible Smooth Stone Corridors

thingiverse

A revised version of [OpenForge Smooth Corridor Tile](https://www.thingiverse.com/thing:239965) created by [devonjones](https://www.thingiverse.com/devonjones/about) to make it compatible with OpenForge 2.0.\r\n\r\nThis is part of a collection of OpenForge 2.0 compatible files available on Thingiverse.\r\n\r\nThe OpenScad source code files are included, allowing users to modify these files to suit their needs.\r\n\r\nIf you find this thing useful or any of the original OpenForge/OpenLock files, please consider supporting [devonjones](https://www.thingiverse.com/devonjones/about) on Patreon.\r\n\r\nScaling Options\r\n======\r\nThe default scaling is OpenForge 2.0's original scaling of 25mm.\r\n\r\nCustom scaling functions are defined in measures.scad:\r\n\r\n*default()* -- the standard, 25mm scale used by OpenForge/OpenForge 2.0\r\n*inch()* -- compatible with OpenForge's new scaling of 1 inch (equal to 25.4mm)\r\n*wyloch()* -- compatible with Wyloch's scaling of 1.25 inches\r\n\r\nTo create versions matching the new inch scale or Wyloch scale, simply edit the OpenScad source code file and replace all instances of *default()* with your desired scale. Generate the .stl files and ensure a new scaled magnetic base is created for smooth bases.\r\n\r\nYou can also generate half-height wall versions of these tiles. Wall height functions are defined in wall_measures.scad:\r\n\r\n*full_height()* -- standard, full-height walls (44mm high)\r\n*half_height()* -- half-height walls (22mm high)\r\n\r\nTo generate the half-height wall version, simply edit the OpenScad source code file and replace all instances of *full_height()* with *half_height*. Then, generate the .stl files.\r\n\r\nPainting Instructions\r\n======\r\nThe marble paint scheme was based on Raffa's marble painting tutorial available online.\r\n\r\nThe tiles were printed using natural PLA and then welded to their bases using dichloromethane.\r\n\r\nThey were washed and primed in black using Vallejo black primer through an airbrush.\r\n\r\nA mixture of white craft paint, Vallejo Light Brown, and Vallejo Flat Flesh was applied in long strokes. Next, while the original paint was still wet, a second coat with the same mixture but with added Vallejo Black for medium gray was applied.\r\n\r\nA third coat with the original paint mix and a smaller brush was used to add texture. Inclusions were painted in black with a fine brush in "lightning" patterns.\r\n\r\nThe edges were darkened with watered-down Army Painter Strong Tone, and the entire surface was given a wash with watered-down Tamiya X-19 Smoke.\r\n\r\nThe tiles were sealed with Vallejo gloss varnish through an airbrush.

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