Open shipping container

Open shipping container

3docean

An open shipping container 3D model, complete with a "closed" version available in my portfolio. This production-ready model includes PBR materials, textures, and non-overlapping UV layout maps provided in the package. The model consists of quads only geometries, without any tris or ngons, and features no poles. It is easily customizable, with UV-unwrapped geometries that allow you to create new textures or modify existing ones using the provided UV layout maps (available as png with alpha). Each object, material, and texture in the package has a unique and meaningful name. PBR textures are included in a subfolder within the BLEND and MAX archives, along with scene files. The model was created using Blender 3D 2.79 (Cycles materials) and 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), then exported to other formats. Promo images are available in this description, including: * A rendering made in Cycles for Blender 3D 2.7x * A rendering made in V-Ray Next 4.02.04 for 3DS MAX 2019 (native file format) * Wireframe images * Screenshot of the UV layout * Screenshot with rendering in 3D Studio MAX 2019 + V-Ray Next 4.02.04 Formats included are FBX, OBJ; scenes: 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials), BLEND (2.79 with Cycles materials); other: png with Alpha. The model consists of one object (mesh), one PBR material (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV-unwrapped, non-overlapping UV layout map provided in the package; UV-mapped textures. UV layout maps and image textures resolutions are 2048x2048; PBR textures were made with Substance Painter 2. The model has polygonal geometries, quads only (no tris/ngons), no poles; it has 134634 vertices, 134250 quad faces (268500 tris). Real-world dimensions are used; scene scale units are meters in Blender 3D; cm in MAX. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. A PBR multi-engine textures pack is included: a zipped folder with a set of PBR textures for various rendering engines or game engines: * Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) * Vray for 3DS MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) This allows you to edit the textures or simply drag-and-drop the fbx/obj file, along with the desired texture set, in your 3D modeling software or game engine, and link them together to create a game / production-ready asset. Main renderings were made in 3D Studio MAX 2019 (V-Ray Next 4.02.04 materials) and in Blender 3D 2.79 + Cycles using an HDR environment texture image that is not provided in the package. A Sketchfab 3D preview is available at https://sketchfab.com/models/055bcc5459094be5a94d9a420a7e1109.

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