Open [] Peg Stacking System
thingiverse
Go here for more info: http://gamescape3d.com/wp/2018/04/16/open-peg-introduction/ Open Peg Basic Foundation. This system is founded on simplicity, with a guiding principle of "Keep it Simple, Stupid." It's designed for stacking situations where dungeon clip systems would be visually unappealing or otherwise problematic. The primary component of the open peg stacking system can be applied to most built systems and involves a Boolean operation that results in creating up to 2 small female end squares on the bottom of a part. This allows for a peg design to be attached, providing stacking stability. The peg slots should be centered within a model, typically inserted into the "Floor" component. GameSpace3D models usually have a floor component that's not involved when applying this system to traditional dungeon clip wall systems like Dragon Bite or OpenLOCK. For the pegs to "bite," the Boolean operation must be made as deep as possible, requiring at least 3MM. The open peg slots are small enough that your printer can bridge the gap without affecting top-side details, even in Z-axis oriented model printing. The plug should be roughly the size of the floor area with whatever tolerance adjustment is needed to clear the inside of walls. There are only two requirements and one advisement: Open Peg holes must align to the holes created in the principal model; I advise making the plug 5MM, though thinner dimensions are possible; and create a grid form for structural strength. Attached you will find basic open peg geometry that I use and the pegs as well, both 2D and 3D. I have also included OpenLOCK blanks with the plugs I designed for them, so you can see how this applies to a non-Gamescape3D system. Advanced operations: Levels can be stacked at various offsets without difficulty, but generally require offsetting the open peg Boolean on the plug. If stacking levels are not the same size/shape, custom shape plugs will need to be made as well. More OpenPeg slots and designs may be needed to fill gaps created by the offset. At this point, you're largely on your own.
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