Open paint can and lid 3D model
cgtrader
Human: Access Paint Can Lid 3D Model now featuring 3 high-quality objects - can, lid, paint, each one optimized with its unique non-overlapping UV Layout map and material for seamless production. With advanced PBR Textures set up, this 3D model is production-ready, allowing for endless possibilities in the realm of 3D modeling. All geometries are composed exclusively of quads, eliminating any possibility of poles. Customization is at your fingertips: simply use the provided UV Layout maps (png with alpha) to create new Textures or modify existing ones - perfect for enhancing artistic freedom and creativity. Materials and objects are uniquely named, making navigation a breeze within your chosen 3D modeling software or game engine. Constructed using Blender 3D 2.79, Cycles materials are exported as OBJ and FBX files. For PBR purposes, Substance Painter creates compatible textures and assets. Visuals Showcase - our initial images have been carefully crafted using Cycles in Blender 3D 2.7x for added authenticity. Additional views, such as wireframe illustrations and Blender screenshots highlighting the intricate UV Layout design are available upon inspection. At least one additional UV layout visual aid has also been included. Available Formats include FBX, OBJ, and a .BLEND file of the scene with Cycles materials (Blender 3D 2.79), complemented by high-quality Image Textures (.png with alpha). Three comprehensive PBR Materials and nine distinct images, as well as one layout view demonstrate the versatility and flexibility inherent to this package. UV layouts are consistently mapped across both Image and UV textures at a resolution of 2048x2048; substance Painter constructs seamless PBR Textures in compliance. The object, by itself and without any modification to scale (Metric, using Blender units, that is), will present uniform dimensions; no extraneous vertices, solely 12246 are part of this high-poly count asset, supported fully by its associated tris - with precisely 12240 faces per quads only mesh type. Dimensions reflect realistic measurements on the metric unit. Textures have undergone the comprehensive analysis using numerous platforms for compatibility to include, without exclusivity; the generic Specular Gloss material model as a multi-platform engine standard: Unity (standard metallic); Cycles PBR texture file including (occlusion roughness + alpha (a single PNG), metallic diffuse normal map). A unified text set containing albedo metallic specular gloss, also known in different applications is also made readily accessible within these provided assets for game engine imports. Main Promotional Images: captured under standard 2.79 blender conditions in cycle renderings for better coloration & texture quality that was applied to produce promotional illustrations. Please take note however, these textures did undergo PBR optimizations but have a dependency requirement due lack inclusion of environmental HD textures necessary as provided.
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