
Opel Astra 2016 3D model
cgtrader
This model features a highly detailed exterior and basic interior, set to the 0,0,0 xyz axis. It includes Mental Ray materials and standard materials in max rar file form. The model is real-world scaled using millimeters as units. Textures are included and should be placed in the directory C:\MCT\Opel. This car model is suitable for animations and architectural visualizations, with grouped tires, doors, etc., and properly named parts and materials that allow easy identification. The body color can be changed, but the model color may differ from the preview images. No modifier collapses (such as meshsmooth) are included to enable setting the level of detail easily. Environment shown in preview renders is not included; only the model file is provided. No advanced texturing skills are required for modification. The texturing process is straightforward and uncomplicated. The mesh has been smoothed with two iterations, with a polygon count of 435,306 and a vertex count of 455,742. There are two OBJ files available: one with high poly (without meshsmooth) and low poly counts of 155,358 to 169,538. Additionally, there are two FBX files - one high poly and one low poly (without meshsmooth), with polygon and vertex counts of 461,132-455,705 and 194,860-168,371, respectively. Lastly, there are two 3DS files available - one high poly and one low poly (without meshsmooth), with polygon and vertex counts of 874,523-500,542 and 313,611-204,663, respectively. A crucial note is that only the Max format contains Mental Ray materials. FBX, Maya, and 3DS formats come with default materials applied, while Obj format includes only a gray material. All file formats include textures.
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