one of my blender modeling exercises

one of my blender modeling exercises

sketchfab

I'm experimenting with creating realistic textures on a 3D model using Blender's Subdivision Surface modifier and material nodes. The goal is to achieve a high level of detail without overcomplicating the scene, which can lead to performance issues. I'm also testing out different UV unwrapping techniques to see how they impact the final result.

Download Model from sketchfab

With this file you will be able to print one of my blender modeling exercises with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on one of my blender modeling exercises.