
Olympus XZ-2 iHS Black Low-poly 3D model
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The high-quality Olympus XZ-2 iHS Black low-poly 3D model used in various fields such as game development, advertising, interior design, motion picture art, and visualization was created using ortho-photos from a real digital camera, ensuring all details are accurately recreated. Ease of use is a major advantage since the model consists of few meshes, is low-polygonal, and has only two materials - Body and Glass Lens - saving system resources. Regardless of the renderer used, this model will always appear realistic due to its high-resolution photo-textures. The thoughtfully designed topology, combined with detailed textures, allows for a minimal number of polygons to achieve maximum quality, making it suitable even for close-up shots. To further enhance advanced realism, these additional textures are employed: Specular, Glossiness, Bump, and Emission for luminous elements such as screens, indicators, etc. For the best Bump depth in Maya Software materials or V-Ray MTL materials, set Bump Multiplier to 0.1 - 0.2. The Specular and Glossiness maps vary reflective and dispersing capacities across different model areas, giving an effect similar to using more materials. There are a total of five main textures with a resolution of 4096 pixels per square in .jpg format. Additionally, original texture files in .PSD format are provided in the archive. The display or flash opening/closing is animated by simple rotation of flash or display mesh and groups. This model was created using the 'Maya 2009' 3D program. The real-world scale is measured in centimeters, with all parts correctly grouped and named for ease of use. A render-scene was created in Maya 2014 with the V-Ray 2.40 renderer. This scene can be opened in earlier versions up to Maya 2012 with V-Ray 2.0 due to its .ma format. The render-scene includes five V-Ray Rect Light + reflectors, a V-Ray MTL material assigned to the model, and animation keys for model translation and rotation channels on Timeline. To use the model in other 3D programs, scenes are provided in formats such as .fbx, .obj, .DAE, and .max(2010 version). Note that this is a Low-Poly model not designed for the use of smoothing modifiers.
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