Olympus Tough TG-1 iHS Silver Low-poly  3D model

Olympus Tough TG-1 iHS Silver Low-poly 3D model

cgtrader

Here is a low-poly 3D model of an Olympus Tough TG-1 iHS Silver camera used in various fields like game development, advertising, interior design, motion picture art, visualization, etc. This high-quality model was created by using ortho-photos from a real digital camera, resulting in incredibly authentic details. This 3D model is easy to use due to its simplicity - it's composed of just two meshes and has only two materials: Body and Glass Lens. Regardless of the renderer you choose, this model will look incredibly realistic thanks to high-quality, high-resolution photo-textures. The carefully designed topology combined with detailed textures minimizes the number of polygons needed while maximizing quality, making it suitable even for close-up shots. For enhanced realism, these textures include Specular, Glossiness, Bump, and Emission maps. For best results with the Bump map, we recommend setting a Bump Multiplier to 0.1-0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps accurately depict the reflective and dispersive qualities of different parts of the model, resulting in a convincing material effect. There are five main textures included with this model, each 4096 pixels square resolution in .jpg format. The archive also contains original PSD files for additional flexibility. This model was created using Maya 2009 3D software. The entire object is accurately scaled at one centimeter, and all parts are correctly grouped and named. Additionally, an adjusted render-scene has been prepared using V-Ray 2.40 in Maya 2014. This scene can be opened with earlier versions of Maya (up to Maya 2012) using the V-Ray 2.0 plugin because it's saved as a .ma file. The scene includes five V-Ray Rect Light sources, reflectors, and V-Ray MTL materials assigned to the model. You'll also find relevant animation keys set for the Render Camera position in this scene. Don't forget to remove these positions if you don't need them by deleting the animation keys from translation and rotation channels. If you need to use this model in another 3D software, there are exported scenes available in formats such as .fbx, .obj, .DAE, and .max (2010 version). Note that since it's a low-poly model, smoothing modifiers should not be used with it.

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