Olympus OM-D E-M5 Low-poly  3D model

Olympus OM-D E-M5 Low-poly 3D model

cgtrader

It's a middle-range low-poly 3D model Olympus OM-D E-M5 used in various fields of 3D Graphics such as game development, advertising, interior design, motion picture art, visualization, etc. Modeling was made from ortho-photos of a real digital camera that is why all details of the design are recreated most authentically. Ease of use is that the model consists of three meshes, it's low-polygonal (saves resources on your system) and has only one material. Whichever renderer you might choose, this model will always look realistic because of its high resolution photo-textures. The thoughtfully designed topology low-poly model in combination with detailed textures allows for a minimum amount of polygons to get the maximum quality, which can be enough even for close-ups. For increased advanced realism, in addition to these textures, Specular, Glossiness, Bump, and Emission are used for the luminous elements of the model (for example, screens, indicators, etc.). For best Bump depth I set a Bump Multiplier of 0.1-0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps show various reflective and dispersing capacities of different areas of the model that gives the effect of using more materials. A total of five main textures are provided, with all textures having a resolution of 3200 pixels square resolution in .jpg format. Additionally, original texture files in .PSD format are included in particular archive. The display mesh and group of displays have their closing and opening animated by simple rotation. The model was created using the 'Maya 2009' 3D program. The model has real-world scale in centimeters, with all parts correctly grouped and named. There is also an adjusted render-scene created in the Maya 2014 with a renderer plug-in V-Ray 2.40. This scene correctly opens in earlier versions up to Maya 2012 with V-Ray 2.0 because it's saved in the .ma format. The render-scene includes five V-Ray Rect Light + reflectors, and the V-Ray MTL material is assigned to the model. On Timeline set keys of the model and Render Camera position relevant Preview Images are included. If you don't need these positions, be sure to delete animation keys from translation and rotation channels. To use the model in other 3D programs, scenes saved in formats .fbx, .obj, .DAE, .max (2010 version) are provided. Note: This is a Low-Poly model, and it's not designed for the use of any smoothing modifiers.

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