
Olivier Gregoire Foldchair UE4 Low-poly 3D model
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Olivier Gregoire's Unbending Foldchair Now Ready for Unreal Engine 4 Scene Setup The unbending foldchair asset is primed and ready for seamless integration into Unreal Engine 4. Vivid visuals are showcased in preview images captured directly from a baked scene, where precision detail is ensured. The asset's central pivot is positioned exactly at point 0,0,0. The corresponding studio scene remains exclusively separate. 3D Geometry Details In its most refined form, the foldchair model has been consolidated into a single coherent object for smooth gameplay interactions. Due to meticulous optimization, the model stands perfectly suitable for close-up perspectives, providing immersive experience and uncompromised visuals. A meticulous naming system applies across every singular aspect of both objects and materials in this impressive digital model. Additionally, an expert unwrapping job was conducted specifically for UVW Map Channel 2 on a comprehensive object-wide level within Autodesk 3ds Max. Advanced Texturing Details As part of the rich texture pack, authentic UE4 shaders bring authenticity and unmatched depth to the 3D foldchair in real-time visuals. A multitude of shader configurations offers a robust library at your disposal. Asset Format Compatibilities Supports seamless operation with Unreal Engine version 4.13.1.
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