Olive tree in abasket
3docean
A 3d model of an olive tree sits within a basket. This scene was created using Blender Version 2.79, which utilized the Principled BSDF shader. The Blender scene is rendered with cycles render preview images in metric unit presets. It also works in a blender Eevee render. The 3d geometry consists of polygonal quads/tris and has a subdivision level of vertices:139529, polygons:128829. Objects within this scene have UV mapping (mixed). Here's an overview of the 3d objects in the scene: 1. The basket has one seat, one material, and maps for diffuse, bump, and normal-map tiling-5. 2. A single leaf object sits with one seat, two-side material, and maps for diffuse and normal-map. 3. One pot object exists with one seat, one material, and maps for diffuse and normal-map. 4. A branch object is present with one seat, one material, and maps for diffuse and normal-map. Textures used in this scene are as follows: * 325x631: four seats * 1024x1024: two seats * 2048x2048: five seats Important note on exchanging formats: * The FBX and OBJ formats have basic materials that may result in a different appearance than the advertised images. * Materials will need to be recreated, and textures reapplied for exchange formats. To use this scene in 3ds MAX 2016 (with corona render 1.3), unzip the file and textures into a shared folder.
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