Olive Branch 3D tree 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and later transformed into numerous other formats for a variety of applications. The native format remains .skp, while 3dsmax scenes are tailored to work seamlessly within 3ds Max 2016, featuring vibrant graphics powered by Vray 3.00. A tranquil olive branch adorned the scene, alongside a meticulously crafted 3D tree. Key specifications include: Polygons: 868 High-resolution textures can be effortlessly accessed from within the .skp file. Those utilizing software from the following list will find it straightforward to extract these textures: For users with Sketchup, export images directly under File/Export/2d Graphic and select your preferred format. An alternate approach is available: go to File -> Export -> 3D Model and save as a COLLADA File (*.dae). In the Options window, ensure Export Texture Maps is checked. The exported file will reside in a directory accompanied by a folder containing all associated textures. Those with access to C4D can automatically generate a folder housing textures adjacent to the .skp file upon importing. When importing .skp files into 3ds Max, textures are stored within the scene's assets, specifically within the ..3dsMaxsceneassetsimages directory. For further convenience, fbx export can be enabled with embed media selected, generating a folder of textures alongside the fbx file. For users with Rhinoceros 3D, importing .skp files yields immediate access to textures in the material editor. To extract these, click on any textured material within the Textures section, followed by the three-dot button. This will unveil the hidden directory ..AppDataLocalTempembedded_files containing all textures. Feel free to replicate or reassign these textures as desired.
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