Old Wood Roots Low-poly  3D model

Old Wood Roots Low-poly 3D model

cgtrader

All preview renders were crafted within Blender 2.8, harnessing the Cycles renderer with a Principled BSDF shader that simulates real-world physical phenomena. A carefully chosen render setup features an impressive 16384x8192 HDRI image lighting map (thoughtfully included). Each texture is meticulously optimized for PBR rendering solutions, leveraging Metalness or Specular workflows. A Level 4 subdivision modifier has been seamlessly applied to the geometry. In order to showcase detailed close-up renders with utmost precision, Beauty renders make use of albedo, roughness, and vector displacement maps. These visual representations provide a wealth of detail, resulting in models that deliver optimal balance between high-resolution images and more accessible performance levels suitable for gaming environments. GEOMETRY Our comprehensive geometry set consists of three carefully designed low poly meshes, each of which is capable of subdividing up to an original sculpt level of six to perfectly capture every minuscule detail within the displacement map. The models are tailored to supply exactly what you need in terms of detailed renders, yet also provide ample performance potential without necessitating complex rendering solutions. Modelled geometry: Each model centres precisely around its origin point, making precise real-world scale comparisons straightforward, and all models utilize polygonal quads exclusively for their structures. As such, all geometrical constructs remain pole-free unless possessing at most 5 interconnected edges. Real-world measurement: every edge corresponds to one centimetre units. Texture distance for other compatible packages set at an appropriate range of approximately one centimeter. UVS have been mapped in a linear manner. TEXTURES Each provided mesh is carefully complemented by high-quality textures crafted from actual captured data, specifically optimized to serve PBR rendering needs. In keeping with standard image production conventions each image holds thirty-two-bit data in all channels and is a high-definition 4096x4096 pixel representation of EXR. Texture specifications include linearly ordered UV mappings per mesh allowing smooth blending as desired across borders. Additionally provided are separate sets for each model optimising: Each object receives an optimal surface matching, thus providing further 2d texturing versatility with the guarantee of distortion reduction. When blended together in any order (according to your exact preferences) every visual and interactive quality should blend well throughout different states while preventing visual aberration caused by unwanted internal texture blending. Textures found inside the Blender Scene file provided: Vector displacement maps for added precision when viewed close-up Albedo map Normal vector mapping Specular maps. Roughness and other texture files will need to be accessed in your package archive or downloaded from elsewhere (dependent on requirements of different applications). The 2GB .ZIP should also hold Spherical map that combines the textures. For maximum usability without compromising aesthetic or overall visual experience please consider rendering images at optimal resolutions by leveraging a mix of all 4096px/ 16384 texture assets. This is purely intended as assistance, no external tool support will be sought beyond Blender capabilities (2.8). I would very much appreciate any input from you, especially focusing on key areas to further polish existing designs based solely on genuine user need and product satisfaction – so your opinion matters to help refine models moving forward! Thank you again for helping to make it better

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