
Old stone gnome Low-poly 3D model
cgtrader
A miniature statue model of a gnome sits proudly in one of eastern Ukraine's picturesque parks. The model boasts two impressive assets - an original scan and a low-poly version designed for seamless integration into popular games. Additionally, the package includes a comprehensive collection of texture sets tailored to both the original scan and the low-poly model, as well as a meticulously prepared LOD group. These textures are perfectly suited for PBR rendering and can be effortlessly adapted for use in Unity and Unreal Engine 4. Below is a detailed breakdown of how the texture packaging has been optimized for each engine: For Unity's HD render pipeline: * Albedo - Base color, with an Alpha channel reserved for opacity * Mask - Utilizing the R channel to control metallic properties and G channel to achieve ambient occlusion, while the Alpha channel governs glossiness * Normal â A high-quality normal map is included * Emissive – Dedicated emissive texture For Unity's universal render pipeline: * Albedo - Base color, with an Alpha channel reserved for opacity * Metallic Smoothness â The R channel controls metallic properties and the Alpha channel governs glossiness * Specular Smoothness - The R channel handles specular characteristics while the Alpha channel manages glossiness * Normal â A precise normal map is included * Emissive â Dedicated emissive texture * Ambient occlusion - Utilizing black and white to achieve ambient occlusion Unreal Engine 4 requires: * Base color â RGB channel reserved for base color, with an Alpha channel allocated for opacity * OcclusionRoughnessMetallic: The R channel handles mixed AO, the G channel controls roughness, while the B channel governs metallic properties * Normal â A high-fidelity normal map is included * Emissive â Dedicated emissive texture
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