Old Radio Low-poly 3D model

Old Radio Low-poly 3D model

cgtrader

Human: 3d model is highly detailed and game-ready. The model is optimized, but not suitable for smoothed modifiers or without supporting edges. Real scale - Units: cm - (Proportions and sizes are observed and as close as possible to the real object) ~ 29.3 x 18 x 19 cm. Polygons - 1753 / Triangles - 3227 / Vertices - 1771 Formats: .max (Triangles and quads only, Mesh + material (Vray 3.20.03) (.mat) + Textures Specular/Glossiness) 3ds Max 2015. .tbscene (2 versions of the scene triangulated and regular mesh, Mesh + Textures PBR), (Marmoset Toolbag 3 scene). .FBX (Triangles and quads only, Mesh Only, no materials!), (exported from 3ds Max 2015). .obj (Triangulated, Mesh Only, no materials!), (exported from 3ds Max 2015). .glb (Triangulated, Mesh + Textures PBR (compressed in format)), (exported from Marmoset Toolbag 3). .gltf ( Triangulated, Mesh + Textures PBR - .jpg ), (exported from glTF Tools Visual Studio Code). .unitypackage (Triangulated, Mesh + Textures - .tga), (exported from Marmoset Toolbag 3). .spp (Substance Painter Project ver. 2019.1.1) Unwrapped UVs - Non-overlapping (Manually deployed, no overlapping or inverted polygons) Textures game-ready (2048x2048 .PNG ) - PBR: BaseColor(Albedo), Metallic, Normal, Roughness, AO(Ambient occlusion). (Textures PBR one set for the whole model, 5 PNG Files - 8bit) Textures game-ready (2048x2048 .PNG ) - Specular/Glossiness: Diffuse, Specular, Glossiness, Normal, Metallic(Mask for Blend). (Textures Specular/Glossiness one set for the whole model, 5 PNG Files - 8bit) Rendered in Marmoset Toolbag 3. (Ver 3.08) Rendered in vray 3.20.03 - 1 image, attention in the .max file is present only for the model, lighting, camera and background are absent! If you need a high poly mesh, write to me!

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