Old Phone Low Poly

Old Phone Low Poly

sketchfab

I set out to see what could be achieved on a tight budget while still delivering decent quality results. I imposed severe restrictions on myself: 600 triangles and a 512x512 texture map (since most detail would come from the texture). To make it look good by modern standards, yet suitable for a low-end mobile game, a Spec/Gloss PBR workflow was employed. The model is based on the Nokia 3310, but with some creative liberties taken to enhance its shape and texture. It's more about capturing the look than accuracy here.

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