Old Classic Coupe Set Low-poly 3D model

Old Classic Coupe Set Low-poly 3D model

cgtrader

The Design of a Classic Coupe Optimized for Game Engines: A Breakdown of Key Components. Separate parts of this model are designed to work seamlessly together: Doors: Crafted with precision and care, these doors are a vital part of the overall design. Trunk Door: A sturdy and reliable component that provides easy access to the vehicle's storage space. Seats: Ergonomically designed for comfort and support, these seats ensure a pleasant driving experience. Steering Wheel: A crucial element in the driver's interaction with the vehicle, this wheel is designed for optimal control. Bumpers: Strategically placed to protect the vehicle from damage, these bumpers are a vital safety feature. Headlights/Taillights Glass: Precision-crafted glass components that provide exceptional visibility and style. Wheels: Durable and reliable, these wheels ensure a smooth ride and excellent traction. Wheel Caps: A finishing touch that adds a touch of elegance to the vehicle's design. Radiator Grill: A key component in the engine's cooling system, this grill is designed for optimal airflow. All materials are crafted in two distinct variations: Clean: Sleek and polished, these materials exude a sense of sophistication and refinement. Rusty: Weathered and worn, these materials add a touch of rugged charm to the design. Materials Used: Body (4096*4096): A high-resolution texture with albedo variations, featuring four key properties: Albedo: Reflecting the material's color and appearance Roughness: Capturing the texture's surface quality Metalness: Determining the material's metallic characteristics Normal: Mapping the material's surface geometry AO (Ambient Occlusion): Simulating the material's shading and lighting effects Interior (4096*4096): A high-resolution texture with albedo variations, featuring four key properties: Albedo: Reflecting the material's color and appearance Roughness: Capturing the texture's surface quality Metalness: Determining the material's metallic characteristics Normal: Mapping the material's surface geometry AO (Ambient Occlusion): Simulating the material's shading and lighting effects Bottom (2048*2048): A lower-resolution texture with four key properties: Albedo: Reflecting the material's color and appearance Roughness: Capturing the texture's surface quality Metalness: Determining the material's metallic characteristics Normal: Mapping the material's surface geometry AO (Ambient Occlusion): Simulating the material's shading and lighting effects Glass (2048*2048): A lower-resolution texture with five key properties: Albedo (with alpha channel): Capturing the glass's color, transparency, and opacity Roughness: Determining the glass's surface quality Metalness: Determining the glass's metallic characteristics Normal: Mapping the glass's surface geometry AO (Ambient Occlusion): Simulating the glass's shading and lighting effects

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