
Old Brick Telephone Booth PBR Low-Poly 3D Game Ready Model Low-poly 3D model
cgtrader
I created models using Blender and textured them with Substance Painter, the latest version. I uploaded this model in high and low poly form. The High Poly Mesh Model is stored in a .blend file. The model is centered and consists of four material textures: Cottage_and_Concrete, Door_Frame_Text, Glass, and Telephone_Parts. It's a door that can be opened. I used quad topology throughout the model, ensuring no polygons are present. The high poly mesh has been baked onto the low poly mesh. Model Name: Old Brick Telephone Booth The texture maps are of high quality, with 8-bit PNG files used for all textures. PBR (Physically Based Rendering) was employed to create realistic textures. Real-world scale is maintained at meters. The model is low poly and game-ready, with a poly count of 7,796 and vertex count of 9,324. A 4K UV map is included, along with 4096x4096 maps and textures for all objects. File formats available include PLY, OBJ, MTL, FBX, ABC, BLEND, STL, and DAE. Antialiasing is set to subsampling at 4x4. The model includes PBR SpecGloss and MetalRough maps. All maps are stored in rar files, with the high poly mesh stored in a .blend file. All objects have fully unwrapped UVs. Available File Formats: PLY OBJ MTL FBX ABC BLEND STL DAE PBR SpecGloss from MetalRough Maps: Diffuse Map: 4096x4096 Glossiness Map: 4096x4096 Height Map: 4096x4096 Normal Map: 4096x4096 Specular Map: 4096x4096 Unity 5 (Standard Metallic) Maps: AlbedoMap: 4096x4096 AO Map: 4096x4096 Normal Map: 4096x4096 Metallic Smoothness Map: 4096x4096 Unreal Engine 4 (Packed) Maps: Base Color Map: 4096x4096 Normal Map: 4096x4096 Occlusion Roughness Metallic: 4096x4096
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