
Old Axe 1 Low-poly 3D model
cgtrader
High-Resolution Axe Model for Game Engines ------------------------------------------- **Textures:** Channel 1 and 2, Non-overlapping UVS are used for efficient game performance. Channel 1, ideal for color texture rendering, with proper Epic Games asset naming convention followed. Channel 2 optimized specifically for Lightmap baking to prevent texture blending issues during UVs overlap detection process. Texture File Format: * UE4 and Unity Engine compatibility in PBR texture mode ( Physically-Based Rendering ) Resolution: 2048x2048 px, supported image type TGA for realistic image display. Textures will contain five types of color maps namely: Albedo, Normal Map, Roughness Value Map, Metalness value map, Ambient Occlusion, and Unlit Masks UE4 optimized RGB masks also available that combines Red, Metallic, and Ambient Occlusion data together
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