
Office taupe child FOREST houses the world 3D model
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This 3D model was originally designed with Sketchup 8 before being converted to other formats for 3D compatibility. The native file type is .skp, while the 3ds Max scene utilizes the version of the program compatible with 2016, rendering through Vray 3.00 software. Dimensions: H 76 x L 140 x PR 62 centimeters, and a total weight of 49 kilograms make up this structure. Its spacious flat surface provides an ideal workspace for a teenager. Equipped with a large wooden desk featuring six sliding drawers to hold laptops, books, and other essential equipment, along with one additional shelf designed specifically to fit most computer models. Decorative elements showcase beautifully crafted natural wood grain contrasting perfectly with the taupe-painted base of this stylish setup. We recommend investing in an adequate desk lamp for sufficient illumination. To find a complementary match in style, explore the BLUSH office collection now available at this site. Details: Weight: 49 kg / Price: € 369.90 / Ref number: 150849. Extracting textures from the .skp file is easy with specific software. Below are steps for known compatible applications: Using Sketchup: For users of this software, simply export your preferred image format from the menu option File > Export > 2D Graphic. A drop-down option will guide you through the process. Alternatively, you can try a different method by exporting as a COLLADA File (* .dae), and clicking on the options to check "Export Texture Maps." Once done, navigate to the export location where a folder should be visible containing all textures used in this file. Operating with C4D (free trial versions will suffice): Importing the 3d model file (.skp) into C4D automatically generates a separate folder for storing texture maps right next to your imported file. The steps for extracting these textures are intuitive and straightforward within this interface. Working on 3ds Max: Once you import the .skp file, the associated texture files can be found in ..\3dsMaxSceneAssetsImages within your scene settings. Additionally, export an FBX file using the 'embed media' option in the Export dialog box, resulting in a new folder of textures alongside your exported model. Rhinoceros 3D Compatibility: By importing the .skp model into this 3d modeling program and accessing its Material Editor (Panel -> Material), you'll find the relevant textures within. Open up each material to view embedded textures stored in ..\AppDataLocalTempEmbedded_files for extraction convenience. It's possible to relocate these textures into a suitable folder for further use at any time during or after export.
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