OFFICE NEWPORT GREY 3D model

OFFICE NEWPORT GREY 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into other 3D formats. The native format is .skp, with a 3ds Max scene in version 2016 rendered by Vray 3.00. Catalogue 2014 Creates a calm work atmosphere with this gray office that has multiple storage features. Simple and functional, this wooden desk offers a large working surface area, a sliding tray, four drawers, and a door. This painted wooden desk can easily fit into a classic interior or teen room. Discover also the natural wood desk Périgord. This product belongs to the Newport range: from matte white to illuminate very colorful decorations or blue-gray for a fresh take! The realization of a stencil in taupe or white customized writing customizes the collection. Shell-shaped handles in satin silver or gray-black iron contrast with the furniture. The juxtaposition of slats on drawers, tops, or sides of some furniture adds charm and boosts the range. Size (cm): H 77 x W 150 x D 70 Weight: 54 kg, reference 139164, Price €299.90, Polygons: 276. Textures can be found in the .skp file. If you have one of the following software programs, it's easy to extract textures from the file. Here are the guidelines: Sketchup (Free) Just export an image as your preferred two-dimensional file using File/Export/2D Graphic - drop down option. Another way Go to File -> Export -> 3D Model and export the file as a COLLADA File (* .dae). Click on the Options button and make sure that Export Texture Maps is checked. In the exported file location, you'll find a folder with the textures in it. C4D (Trial version is enough) Importing the .skp file into C4D will automatically generate a folder with the textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, the texture files are stored in ..\3dsMax\scene\assets\images. You can find the textures there, or you can export an fbx file with the embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import the .skp file into Rhinoceros 3D. Open Material Editor by clicking on Panels -> Material Editor, then select any material that has texture on it. Click on the texture name in Textures section and a button appears with three dots. Clicking on this button will show you all the textures, which are located in ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures into any folder you like.

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