Office LENOX Maisons du Monde 3D model

Office LENOX Maisons du Monde 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into various other 3D formats. The native format is .skp, while a 3ds Max scene rendered with Vray 3.00 utilizes a 2016 version of the software. Reference 147, this design features dimensions (in cm) of H 75 x W 115 x PR 60 and weighs in at 26 kg. With its sleek appearance, solid mango wood provides a comprehensive workspace when paired with a modern office aesthetic mounted on a sturdy metal base, supplemented by two functional metal drawers and a central storage compartment for hardware needs. Decorative touches are incorporated via the 2 distinctively finished metal drawers. Our advice suggests selecting an adjustable lamp to optimize work conditions - would the Hudson lamp meet these requirements? Reference number 147102; purchase price: € 299.90; poly count: 520. You'll find textures in the .skp file, and if you have one of the following software suites at your disposal, extracting them is straightforward according to these steps. First, for Sketchup users, export an image from the File/Export/2D Graphic dropdown option as desired. Alternatively: - File -> Export -> 3D Model - in COLLADA format. Ensure "Export Texture Maps" is ticked under Options. Open the exported file directory; within this should be a folder named with your file title containing all textures. For C4D users, importing the .skp file will automatically generate a folder housing these same textures next to the main .skp file. - When the .skp is imported into 3ds Max, the textures get stored in ..\3dsMaxsceneassetsimages. As an alternative option when exporting the fbx file with media embedded selected within the export dialogue box; you'll automatically receive a texture folder along with the .fbx file. For those with access to Rhinoceros 3D's (free trial available) capabilities, follow this step-by-step guide: - Import your .skp into Rhino. Open material editor found under Panels - Material Editor Choose any material featuring texture applied. Clicking on the name will prompt a pop-up allowing access to textures now in ..AppDataLocalTempembedded_files. You can then copy and paste these images to anywhere you prefer, within the system.

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