
Office Endersen houses the world 3D model
cgtrader
This 3D model was originally built using Sketchup 8 and later transformed into every other 3D format imaginable. The native file format is .skp, while a 3ds Max scene was created in version 2016 of this program and rendered with Vray 3.00, which itself had a 2015 release. CATALOGUE Ref. 146302 Measures (cm): H 75 x L 150 x W 75 Weighs 52.10 kg The wood desk's elegant and understated line promises a well-planned workspace. For convenient storage, it has two drawers and a central niche, so you can get the essentials at ease. Design detail: its angled feet pay a nice nod to design principles of the sixties! Our suggestion: pair it with the Mauricette chair in rosewood to enhance their appearance.\nRef: 146302 Price: $599.90\nPolys: 288 You'll find textures within the .skp file. Extracting them from the file isn't a hassle, thanks to software like Sketchup (free). Here's what you need to do: File/Export/2D Graphic – select your preferred output file format. This should suffice. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) and ensure Export Texture Maps is checked in the Options menu. Locate the exported file in the designated folder, which will include all textures stored within. For those with C4D (the trial version should do), importing .skp files automatically creates a folder containing the textures alongside the file itself. If you're using 3ds Max, Importing a .skp file will save texture files to ..\3dsMaxSceneAssetsImages, which is where they'll be stored. Alternatively, export an FBX file with embed media option selected in the Export Dialog box, and it will generate a textures folder alongside the exported FBX. Rhino users (Rhino 3D) with a trial version installed, Import .skp files into your copy of Rhinoceros 3D, then navigate to Panels -> Material Editor. Locate any material featuring texture. Click on its name within Textures, and the three-dot button at the right will reveal a list containing all associated textures. Find them in ..\AppDataLocalTempEmbeddedFiles; you can transfer copies to your preferred location as needed.
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