
Office Dkal houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8, then converted to every other 3D format available. The native format is .skp, but 3ds Max scene is compatible with version 2016 of 3ds Max, rendered with Vray 3.00. CATALOGUE Ref. 147323 Dimensions: Height (cm): H 110 x Width: W 120 x Product Refurbished weight is: 0.10 Kg Inspired by classic designs from the past, this light wood office allows you to work with confidence every day. This storage desk, a small home office consists of multiple compartments for your writing tools and study materials. Design detail: its sloping feet that evoke memories of the design style of the 1950s Our suggestion is: combine it with a colorful and comfortable chair for a vibrant touch. In a similar style, also discover the TROCADERO desk.\nRef: 147323 Price: $199.90\n\nTextures can be found in the .skp file itself.\n\nHow to extract textures from .skp file?\n\nIf you have one of these software tools, it's easy as pie. Follow these instructions carefully:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D format under the File/Export/2d Graphic - dropdown menu option.\n\nAnother way to do it is this: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is selected. Next, go to the exported file location in the directory, you should see a folder with the same name of your exported .skp file containing all of the textures.\n\nC4D (A trial version will work just fine)\n\nImporting .skp file into C4D automatically creates a folder next to your .skp file with all textures included in it.\n\n3ds Max\n\nWhen you import your .skp file to 3ds Max, the software saves texture files inside the ..3dsMaxsceneassetsimages. To find these textures you can copy and paste them to any directory you like for storage.\n\nRhinoceros 3D (A trial version will do)\n\nImporting .skp into Rhinoceros 3D brings up open material editor in Panels -> Material Editor. Now, select the any material that includes textures, then click on the texture name itself and you will be taken to Textures section - here is where it is now showing all textures; just browse through your Temp embedded files in ..AppDataLocalTempdirectory.\n\nCopy or move textures to your chosen storage folder as needed.
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