Office Desk with Chair and Laptop

Office Desk with Chair and Laptop

3docean

An office desk set with a chair, a laptop (two objects: the display is a child of the case), glasses, a desk lamp, a Newton’s Cradle and a smartphone are featured. Each object, except for the desk, can be found as an individual product by searching in my Author's page in the store for Laptop Computer; Glasses 2; Newton’s Cradle; Office Chair 5; Desk Lamp 3; iPhone 6. Game/Production-ready 3D Model with PBR materials, textures, and non overlapping UV Layout map provided in the package. Easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Diffuse (Albedo) Textures provided in the package (see preview images). Each Object, Material or Texture provided in the package has a unique, meaningful name. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats. PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); 14 promo images are available, including wireframe images and screenshots from the Blender 3D scene. Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images), Unreal Engine 4 (Migration Folder); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colors). 15 Objects (meshes), 11 PBR Materials (in Unity Package, in Blender Cycles, in the Unreal uassets, and in 3D Studio MAX V-Ray scenes) are provided. UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colors and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity). Main render made in Blender 3D + Cycles using these PBR colors and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024x1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES; 24552 vertices, 22906 quad faces (45812 tris). Real world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT - Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/models/496c16ae13c24797b845d4a5e5f698fe

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