
Office chair 5
3docean
Office Chair 3D Model, number five in my collection. Production-ready 3D model with PBR materials and textures, including a non-overlapping UV layout map provided in the package. This 3D model consists of quads-only geometries without tris/ngons. The model is easily customizable: it has UV-unwrapped geometries that allow you to create new textures or modify existing ones using the UV layout maps provided in the package, which are saved as PNG files with alpha channels. Each object, material, and texture in the package has a unique, meaningful name. This 3D model was made in Blender 3D 2.80 (Cycles/Eevee materials) and then exported to OBJ and FBX formats. The materials and textures were created in Substance Painter and are compatible with PBR, V-Ray, Unity, and Unreal engines. PROMO IMAGES: the first image has been rendered in Cycles or Eevee for Blender 3D 2.8x. You can find 11+ promo images in this description: * Numbers 1-6 were rendered in Cycles (Blender 3D 2.80) * Numbers 7-8 are wireframe images * Numbers 9-10 are screenshots from the Blender 3D scene, showing the UV layout * Other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles/Eevee materials); other: PNG files with alpha channels. This 3D model consists of: * 1 object (mesh) * 1 PBR material * UV-unwrapped geometries (non-overlapping UV layout map provided in the package) * UV-mapped textures UV layout maps and image textures resolutions: 2048×2048; PBR textures made with Substance Painter. Polygonal, quads-only geometry without tris/ngons; 28,490 vertices, 28,426 quad faces (56,852 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR multi-engine textures pack included: a zipped folder containing the PBR textures set for various rendering engines or game engines! * Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal) * Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) * Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) * Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) * Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) * Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) You can edit the textures or import the FBX/OBJ file along with the desired textures set in your 3D modeling software or game engine and link them together to get a production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR environment texture image that is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/office-chair-5-5b1fc8ace0c24e5ab85d1316d274a82a
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