Office Chair 4

Office Chair 4

3docean

An office chair, number four in my extensive collection of high-quality furniture models. This premium 3D model is ready for game and production use, featuring PBR materials, textures, and a non-overlapping UV Layout map provided within the package. Customization is effortless: simply create or edit the Textures using the provided UV Layout maps and Diffuse (Albedo) Textures to achieve your desired look (see preview images). Each Object, Material, or Texture in the package boasts a unique, meaningful name for easy identification and organization. Designed using Blender 3D (Cycles materials) and 3D Studio MAX 2012 (V-Ray Adv 2.30.02), this model has been exported to various formats for maximum versatility. Promotional images showcase the model's capabilities: fourteen high-quality images are provided, rendered in different software and formats, including Cycles for Blender 3D, V-Ray Adv 2.30.02 for 3DS MAX, wireframe views, UV Layout screenshots, and renderings from Unity 5 and Unreal Engine 4. The package includes a range of file formats: 3DS, FBX, OBJ, unitypackage (Unity 5 with Metallic Workflow Standard Shader materials), Unreal Engine 4 migration folder, scenes for 3D Studio MAX 2012 (V-Ray Adv 2.30.02) and Blender 3D (Cycles), as well as PNG and JPG images. One Object (mesh), one PBR Material, and a UV unwrapped non-overlapping UV Layout map are provided, along with UV-mapped Textures and PBR colours and image Textures for each Material in the package. Channels include Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, and Ambient Occlusion; the main render was created using Blender 3D + Cycles, with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures have resolutions of 1024x1024, while PBR Textures were made using Substance Painter 2. With a polygonal QUADS ONLY structure and no poles, this model boasts 13077 vertices and 12942 quad faces (25884 tris). Real-world dimensions are included, with scene scale units set to meters in both Blender 3D and 3DS MAX scenes. The object is scaled uniformly, with a 100% scale applied in Blender 3D and no scaling applied in 3DS MAX. Textures are stripped in the 3DS MAX scene. Note that main renderings were made using V-Ray ADV 2.30.02 and Blender 3D + Cycles, but an HDR Environment Texture Image is not provided in the package. View a preview of this model on Sketchfab: https://sketchfab.com/models/0934d331a9c94bacb49b4f8e94957b01

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