Office BLINDS houses the world 3D model

Office BLINDS houses the world 3D model

cgtrader

This 3D model was originally designed using Sketchup 8 software before being converted to other formats for broader compatibility. Native format remains .skp, while the 3dsmax scene is built in 3ds Max 2016, and rendered with Vray 3.00. PRODUCT DETAILS Ref: 146944 Dimensions (cm): H 80 x W 170 x PR 75 Weight: 87 kg This beautifully crafted mango wood desk offers a spacious work area for efficient productivity. Featuring an ample drawer in the center, along with a removable shelf within each door to keep all documents organized, this piece is ideal for any office setting. Decorative detail: classic old-style cremone handles bring elegance to its design. Our recommendation: break free from the style of your office by selecting a comfortable chair that deviates completely in style. Another option would be discovering our PORTOBELLO office suite.\nPrice: $699.90\n\nYou can locate the textures within the .skp file itself\n\nNeed help extracting textures from the .skp file?\n\nWith these following software tools, it becomes easy. Simply follow the steps below:\n\nSketchup (Completely Free)\n\nDirectly export an image in any 2D file format you choose under File/Export/2d Graphic options.\n\nAlternative method:\n\nGo to File -> Export -> 3D Model and export as a COLLADA File (*.dae). Check the box for Export Texture Maps in the Options window. Move over to the exported file location and you'll see a folder with textures alongside the .dae file.\n\nC4D (Even a trial version will work)\n\nWhen you import .skp file into C4D, it automatically creates a new folder containing all textures right next to the .skp file.\n\n3ds Max\n\nIf .skp is imported in 3ds Max, texture files can be found at ..3dsMaxsceneassetsimages. You may also choose to export fbx file with embed media selected (export dialog), which creates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will suffice)\n\nImport .skp file in Rhinoceros 3D and access material editor (Panels->Material editor). Select any material containing texture. Click on the texture name within Textures section, click three-dot button to reveal textures located at ..AppDataLocalTempembedded_files. Feel free to copy and paste them into any desired folder.\

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