Office ARCHIBALD houses the world 3D model

Office ARCHIBALD houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to every other 3D format available. Native file format is .skp, while 3dsmax scene files are from version 2016 of 3ds Max, rendered using Vray 3.00. This modern office was inspired by the architectural firm style furniture, specifically a wooden desk with sleek lines, that adds originality to any home. Solid mango wood, this design combines a superb work surface with clean, contemporary lines perfect for any modern loft or dorm room. The matching shelves can be combined to enjoy a clever storage space. This product belongs to the Archibald range: house. Flemish chic atmosphere is achieved through a unique mixture of wood and metal, giving an aged look that has been slightly stained to resemble old pieces. Tops made from solid mango wood have been deliberately aged to add depth in gray coloration, while imitation metal legs are lightly weathered to emphasize the old appearance. Original wheels in black metal covered with plastic make it easy to move most furniture without leaving any marks on the floor. Dimensions (cm): H 95 x W 140 x D 85; Weight: 45 kg www.maisonsdumonde.com/FR/fr/produits/fiche/bureau-archibald-115813.htm. Reference Number: 115,813. Price: € 690. Polygons: 4467. Textures can be found within the .skp file for easy access. If you have Sketchup (Free) installed, follow these simple steps to extract textures from your 3D model. 1.) Just export the image as your chosen 2D file type under File/Export/2d Graphic dropdown option. Another way is by exporting your model directly: 2.) Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and make sure that Export Texture Maps is checked. Go to the exported location where there should be a folder containing all textures. For C4D users (trial version is enough), import .skp files directly into the software which automatically generates a new folder with all your textures. 3.) Similarly, when you import your 3D model (.skp) file into 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages for easy access. Alternatively, you can export an FBX file with the embed media option selected which will generate a new folder of textures together with the exported file. 4.) Lastly, if you're using Rhinoceros 3D (trial version is enough), simply import your .skp file into the software. Then navigate to Panels -> Material editor, select any material with texture applied, and click on the three dot button next to the texture name. Your textures will now appear in a directory, ..AppDataLocalTempembedded_files. Feel free to copy and paste the textures to any folder you prefer for future reference or use.

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