Oculus the Swamp Creature
sketchfab
I crafted this little fellow for CGChat's Dominance War 4 contest back in 2009. I christened him "Oculus" due to all the peepers - keep in mind that was a good 2-3 years before Palmer Luckey founded his VR company! It's somewhat amusing that I now work in VR game development, huh? He was primarily sculpted in ZBrush, with hard surface work, lowpoly and UVs done in 3dsmax, then all baked in XNormal and textured with Photoshop. The workflow back then was all about diffuse/specular/normal, but I've opted to squeeze that into PBR materials here (without any texture editing) because it looks a bit snazzier on Sketchfab than the old-school approach. Note that the base was made purely for "beauty renders" and wasn't part of the original 10,000 triangle budget, hence the terrible lack of optimisation.
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