Oculus Quest Controllers 3D model

Oculus Quest Controllers 3D model

cgtrader

The model boasts a highly detailed design, perfect for close-up renders, and was initially created using 3ds Max 2012 alongside V-Ray rendering capabilities. Optimal fidelity is achievable up to a 2K render, with no post-processing required. Available file formats include 3ds Max 2012 with Vray 2.0 setup, standard 3ds Max 2012, Cinema 4D R12 standard, Maya 2012 standard, Lightwave 11 setup, FBX 2012, OBJ 2012, 3DS 2012. This model boasts various features such as no isolated or coincident vertices, no coincident/coplanar faces, and utilizes only quads and triangles with clean edge flow for a subdividable topology. It is constructed at real-world scale, making it ideal for video intros, marketing, animations, and games. The model is organized logically, with all geometry contained in a single layer structure named after the product. There's no need for special plugins to open the scene as 3ds Max models are grouped for easy selection, and objects are logically named for efficient scene management. The high-quality textures are suitable for close-up renders, with sizes ranging from 2048-4096 pixels for models featuring textures. UVW mapping is a mix of overlapping and non-overlapping, and no texture paths are referenced by the model - all paths have been stripped.

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