Oculus Quest 2 VR Headset with Controllers Low-poly 3D model
cgtrader
Verification details of the FBX file100% passedFilesFBX file formatSceneSupported object typesGeometryNo N-gonsNo faceted geometryManifold geometryTextures and MaterialsRequired PBR texturesNo embed texturesTexture aspect ratioPower of 2 texture sizesAssigned materialsUVsNo overlapped UVs per UV islandUV unwrapped modelNamingAllowed charactersDescriptionOculus Quest 2 (Now Meta Quest 2) VR Headset with controllers All preview images rendered with Octane Render. Plus a few screenshots of the model in the viewports of Cinema 4D, Substance Painter, Element 3D, and Unreal Engine. [Technical Information] Real world scale. Headset Dimensions: 22.3 cm x 21.1 cm x 31.3 cm. All geometry is subdivision ready. Polycount at subdiv Lv. 0: 13,502 (Base mesh). Polycount at subdiv Lv. 1: 53,953 (As shown in the wireframes). Polycount at subdiv Lv. 2: 215,812 (As rendered in Octane). Fully unwrapped, non-overlapping UV's. 8K PBR Textures. Normal maps are OpenGL, invert the green channel to convert to DirectX. No N-gons, Isolated Vertices, or Complex Poles. [Files Included] _SPP - Substance Painter project file. You can edit the PBR textures for all file formats bellow, and re-export render engine specific versions (Vray, Unreal Engine, Unity, Redshift, Corona, Arnold, and more). Screnshot attached. _TEX - Textures exported from Substance Painter and used for all the files bellow. Textures are 4K 16bit png files (Spec/Gloss PBR). Unpack in the root folder. All files point to these textures by default. Screenshot attached. _TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Textures are 8K 16bit png files (Spec/Gloss PBR). You dont need to download the 8K textures if you dont need as much detail. _C4D_Octane - Cinema 4D project file with Octane shaders, using the PBR Textures. This is where all the renders come from. _ORBX - Octane Standalone Package with embeded textures. Can be unpacked as an OCS, or imported into any host program running Octane (or Standalone), using the orbx importer. _C4D - Cinema 4D project file with Physical/Standard shaders using the PBR textures exported from Substance Painter. Screnshot attached. _FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link. _OBJ - OBJ/MTL exported from Cinema 4D. Three versions: subdiv Lv. 0 / 1 / 2. All PBR textures still applicable. _E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. Using the OBJ and PBR textures. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the OBJ/Texture pack. Screnshot attached. _MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments. Extra formats with embeded textures at 2K resolution (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine). All files are zipped. If you have any questions or requests, please dont hesitate to get in touch. Also please consider leaving a like or a comment discussing the model, to let me know if there is anything i can improve.vrheadsetoculusmetaquest2meta quest 2oculus quest 2vr headsetriftvirtualaugmentedrealitygogglescontrollerglassesfacebookvideo gameargamingelectronicscomputer
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