Ocarina (fixed mesh errors)

Ocarina (fixed mesh errors)

thingiverse

When I went to print RobSoundtrack's ocarina design, GrabCAD Print detected some mesh errors. There were several stray triangles scattered across the holes, and the top of the interior surface was non-manifold: the two sides overlapped instead of meeting at the apex. The interior issue looked particularly severe because the internal shape influences the tone of the instrument. I corrected all the mesh errors in Blender and employed the dyntopo feature to enhance the topology around the extremities of the part, which had extremely long, thin triangles. If you experienced any slicing issues with the original part, they should be improved in this revised version. I might attempt to redesign the finger holes as well. My hands are relatively small for a male, but the instrument feels as though it's intended for even smaller hands. N.B. the obligatory "banana for scale" in the photo is not representative of actual size. This design is identical in dimensions to the part it was remixed from.

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