Obrira Goggles Realistic PBR 3D model

Obrira Goggles Realistic PBR 3D model

cgtrader

OBRIRA RN100 [USAGE] A high-res model designed for broadcast, high-res film close-ups, advertising, and design visualization. The texture is super-high resolution and realistic, making it suitable for zoomed-in renders. You also have access to a low-poly version of this model, optimized for games, VR, and AR applications, which can be found in my store. [CONTENT] A packed .blend file includes 4K HDRI, lights, camera, textures, and settings. Extract the contents, open them, and hit render for instant results. Exported formats include .fbx, .obj, .stl, and .collada, featuring General PBR metal-rough textures with BaseColor, Normal, Metallic, Roughness, and Ambient Occlusion. You can request alternative texture maps or resolutions (1-8K). [GEOMETRY] Subdivision Level: None Polygons: 115,205 Vertices: 115,378 [TEXTURES] Six unique texture sets for each of the six objects are included in the .blend file at an 8K resolution. You'll also find separate 4K textures in a RAR archive with the same names and properties as the 8K versions. The glass material of the lens and the plastic material of the nose holder were created using procedural techniques in Blender. [INACCURACIES] There was a slight stretching issue on two edges in Render Number 4. However, this has been corrected, and supporting edges eliminated any problems without affecting other elements. [GENERAL] Clean topology and optimization maximize polygon efficiency while maintaining high-quality visuals with only quads and a few tris, ensuring optimal mesh smoothness. Preview photos showcase the model's potential at zero subdivision level. The model is fully sub-dividable for increased mesh smoothness via Turbosmooth Iterations if required. Mesh formats exported without subdivision, so subdivide to level 3 maximum to achieve similar results seen in original renders. Preview images are raw renderings using Blender's Cycles Renderer, free from post-production or editing. A small number of UVs are mirrored (overlapping). Model built to real-world scale, Dimensions: 0.165m x 0.18m x 0.0375m. Six objects are part of one group with a shared UV-map for maximum efficiency. Objects and textures have named accordingly; third-party renderers or plugins were not used. Realistic textures created using Substance Painter; unwrapping done manually to optimize UV space usage. Just drop your models into the scene, and rendering begins! If you require further assistance or want to modify any elements, feel free to reach out and let's discuss what we can do.

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