Obelisk gravestone 3D model
cgtrader
Human: Obelisk gravestone 3D Model. Production-ready 3D model, with Physically Based Rendering (PBR) materials, textures, and a non-overlapping UV layout map provided within the package.\n\nGeometries comprised of quads only (no triangles or n-gons), ensuring seamless integration with your desired engine.\n\nEasily customizable: UV-unwrapped geometries enable creation of new Textures or modification of existing ones using provided UV layout maps, now conveniently delivered in a PNG format with alpha transparency.\n\nEach object, material, and texture has a unique, descriptive name, streamlining the process of locating and accessing individual components.\n\nCreated using Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures crafted in Substance Painter for PBR compliance with various engines such as V-Ray, Unity, and Unreal Engine.\n\nPromo images feature a mix of renderings: the first six were produced in Cycles for Blender 3D 2.79, while others showcase wireframe views, UV layouts, or screen captures from within the Blender scene.\n\nAvailable file formats include FBX, OBJ; scenes are provided in BLEND (version 2.79 with Cycles materials); supplementary assets include PNG files with alpha transparency.\n\nOne Object (mesh), one PBR Material, and UV-unwrapped geometry are offered alongside non-overlapping UV Layout maps for each Texture component.\n\nResolutions of both UV layout maps and Image Textures measure at 2048 x 2048 pixels; Substance Painter crafted PBR Textures ensure engine compatibility.\n\nPolygonal geometries consist exclusively of quads, boasting a vertex count of 3120 vertices and 6236 triangles with no n-gons or poles in sight.\n\nReal-world dimensions are reflected within the model, featuring scene scale units of centimeters in Blender 3D (equivalent to metric scale with a factor of 0.01).\n\nUniform scale object maintains consistency across various applications due to applied scale in Blender 3D.\n\nComprehensive PBR Multi-Engine Textures Pack is bundled: look for it in a zipped folder, containing PBR textures tailored for popular engines and software.\n\nSpecifically designed to be compatible with Cycles for Blender 3D (featuring base color, occlusion + roughness + metallic + alpha), V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), and generic workflows for PBR Spec Gloss (diffuse + opacity, specular, glossiness, normal, height) and PBR Metal Rough (base color + opacity, roughness, metallic, normal, height).\n\nMain renderings generated in Blender 3D 2.79 + Cycles were facilitated by an HDR Environment Texture Image that does not form part of the package's assets.
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