Oak desk table

Oak desk table

3docean

A simple oak desk / table 3D model, ready to be used in production. The model comes with PBR materials, textures, and a non-overlapping UV layout map that's provided in the package. The geometries are made up of quads only (no tris/ngons), and there are no poles. This makes it easy to customize the model: the UV-unwrapped geometries can be used to create new textures or modify existing ones using the UV layout maps provided in the package (as PNG with alpha). Each object, material, or texture has a unique name, making it easier to identify them. The PBR textures are included in a subfolder within the BLEND archive, along with scene files. The model was made in Blender 3D 2.79 using Cycles materials and then exported to OBJ and FBX formats. The materials and textures were created in Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal engines. Promo images: the first image was rendered in Cycles for Blender 3D 2.7x, and you can find more than 10 promo images in this description. These include images rendered in Cycles (Blender 3D 2.79), wireframe images, screenshots from the Blender 3D scene showing the UV layout, and UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with alpha. The model consists of one object (mesh) and one PBR material in the Blender Cycles scene. The textures are UV-mapped, and the UV layout maps have a resolution of 2048x2048 pixels. The PBR textures were made with Substance Painter 2. Polygon count: 4336 vertices, 4312 quad faces (8624 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). A PBR multi-engine textures pack is included, which contains a set of textures for various rendering engines or game engines. These include Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal), Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal), Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal), Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal), generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height), and generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). This allows you to edit the textures or simply drag-and-drop the FBX/OBJ file along with the desired textures set into your 3D modeling software or game engine, linking them together for a production-ready asset. Important note: main renderings were made in Blender 3D 2.79 + Cycles using an HDR environment texture image that is not provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/4882b36fbfaa49179d864f0cf4ca7a96

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