
Nutcracker
3docean
A simple Nutcracker 3D Model; 2 objects (left handle, right handle) share the same non-overlapping UV Layout map, Material and PBR Textures set, making it easy to edit, rotate, rig or animate the object. Production-ready 3D Model, with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. Quads-only geometries (no tris/ngons) are used; no poles. Easily customizable: UV unwrapped geometries allow you to create new Textures or modify existing ones using the UV Layout maps provided in the package (as png with alpha). Each Object, Material, and Texture has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND archive along with scene files. Made in Blender 3D 2.79 (Cycles materials) then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. Promo images: the first image was rendered in Cycles for Blender 3D 2.7x; 11+ promo images are included in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images nr. 9-10 are screenshots from the Blender 3D scene, showing the UV Layout other images: UV layouts (at least one) Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. 2 Objects (meshes), 1 PBR Material (in the Blender Cycles scene), UV unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 4854 vertices, 4850 quad faces (9700 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder contains the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal) Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal) Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal) Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal) generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height) so you can edit the Textures or just drag-and-drop the fbx/obj file along with the Textures set you want in your 3D Modeling software or game engine and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/4340b8351c6f410ba8f61f58ef3e24a0
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