Nutcracker 3D model
cgtrader
A cutting-edge Nutcracker 3D Model; comprising 2 distinct components, left and right handle, utilizing identical non-overlapping UV Layout map, shared material, and comprehensive PBR Textures set, empowering seamless editing, rotation, rigging, or animation. The production-ready model features a non-triangular geometry, comprised solely of quads, ensuring efficient manipulation. Moreover, each object is meticulously named, while the accompanying UV Layout maps facilitate effortless texture creation or modification. Within the package, PBR Textures files are housed in a subfolder within the BLEND archive alongside scene files. The materials and textures were crafted using Substance Painter, leveraging PBR capabilities for export to V-Ray, Unity, Unreal, as well as OBJ and FBX formats. Evidencing production-grade quality, promo images have been rendered using Blender 3D 2.7x in conjunction with Cycles. Specifically, 11+ promotional images are accessible through this description: images 1-6 rendered within Blender 3D 2.79 using Cycles, followed by wireframe visuals at images 7 and 8, and screenshots displaying the UV Layout at numbers 9 and 10. Supporting formats encompass FBX and OBJ for 3D manipulation, with BLEND scene files optimized for Blender 3D 2.79. Accompanying materials are comprised of 1 PBR material in a Cycles-based Blender scene. Utilizing uniform scaling, the Nutcracker Model exhibits consistent dimensions, translating real-world metrics seamlessly to digital representation. Furthermore, polygonal modeling adheres strictly to quadrangular topology without employing triangles or n-gons. Additionally, vertices and faces align within non-overlapping UV Layout maps facilitated by a single material for shared texturing purposes. The included UV Layout map offers image textures with resolutions set at 2048x2048 pixels, each produced with Substance Painter 2 using PBR settings tailored to specific rendering engines or game environments: V-Ray (3D Studio MAX), Unity 5 Standard Metallic, and Unreal Engine 4.
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