#NoWalls Cavern Dungeon Tiles (OpenLock/MagBall)

#NoWalls Cavern Dungeon Tiles (OpenLock/MagBall)

thingiverse

**#NoWalls Cavern Dungeon Tiles (OpenLock/MagBall)** ================================================ Part of my **[#NoWalls Modular 28mm Dungeon Tiles Collection](https://www.thingiverse.com/TheRooster/collections/nowalls-modular-28mm-dungeon-tiles)** **UPDATE:** *I have added support for 5mm ball magnets! Just like my #NoWalls Standard Dungeon Tiles, these now have pockets in the OpenLock slots that will hold a single 5mm ball magnet with enough clearance so the ball magnets can freely rotate to match polarity with the magnets from neighboring tiles. One part can connect with either a magnet or an OpenLock clip! I have also removed the interior supports because of some improvements to the OpenLock slot geometry. Remember to print using 45 degree bridges!* These dungeon tiles are the ultimate in play-ability. They are based on a 1" (25mm) base and... there are *#NoWalls* because walls are evil! Instead of walls, this design utilizes empty space to represent the walls. There are so many benefits to this design it's difficult to list them all, but I'll provide a top ten list: 1. Less material = lower cost. 2. Faster printing. 3. Fewer surfaces to paint. 4. Players can easily see the entire playing area and any items or minis from any place at the table. 5. Players can easily move items and/or minis around on the playing surface. 6. Multi-level terrain is easy to create without worrying about walls getting in the way. 7. Secret passages are easy to add once discovered, and the terrain won't give the players any hints. (No meta-gaming!) 8. Larger miniatures can overhang edges if needed. (squeeze rules) 9. Fewer unique pieces = much more flexible design options. 10. STORAGE IS SO MUCH EASIER! I have designed these tiles for play-ability. Because of that, there are no half-spaces. Every space is either a full square, a rounded square, or a rounded corner. The first two can be occupied by a mini, and the rounded corner cannot. But the rounded corner allows for diagonal movement and affects cover. This makes movement clear for all players and still allows for the creation of organic spaces with a minimum of unique pieces. The latest OpenLock design allows for all sorts of connection options since there are now additional clip sockets on each edge. The standard grid can even be offset by 1/2" if needed. Single-wide tiles can attach to double-wide tiles easily. No longer are you restricted to areas with widths of multiples of 2. Single-wide tunnels are now an option! Compatibility: These tiles are compatible with all other 1" grid tiles, including previous version of OpenLock. Obviously, other tiles without OpenLock sockets will not be able to clip to these tiles (without specially designed clips), but the tile thickness will closely match and can easily be placed adjacent to each other. In summary, these are the gaming dungeon tiles you want. The combination of aesthetics, simplicity, flexibility, durability, and usability make these the smartest dungeon tiles available. I will also be releasing standard dungeon tiles, indoor wood floor tiles, and others as I finish them. All with... **#NoWalls**

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