
Normale Shader Texture
cgtrader
Normal Maps: 82 Procedural Texture for Bitmap Shaders Color Normalization is available. Use Seamless 4096 x 4096 TIFF images or C4D file (R15) to map colors. The Normale Map can be integrated with Terrain Mask Shader Channel and layered over procedural effects, working with any software supporting normal maps. Render using "matprev_env.hdr" from the C4D material preview folder for optimized results with IBL, GI and AO renders
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With this file you will be able to print Normale Shader Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Normale Shader Texture.