
Normale Shader 076 Texture
cgtrader
This is a Bitmap and Procedural Based Shader. Color comes from Normale map. One Normale map in Seamless 4096*4096 TIF images and C4D file (R15). This map can be used with the Terrain Mask Shader Channel. The map can also be layered with procedural effects. It can work with any software that supports Normale Maps. To see what it looks like, render this map with matprev_env.hdr from the C4D material preview folder. This shader works well for IBL, GI and AO Render. Normale_076 NatLum is a good choice of Normale Map lighting settings. If you want to highlight artistic details in your scene, try using Normale_076 ArtLum Normale Map light settings.
With this file you will be able to print Normale Shader 076 Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Normale Shader 076 Texture.