
Normale Shader 043 Texture
cgtrader
Bitmaps are generated in both bitmap-based and procedural shader environments. Color mapping involves a single normal map. Image Files: - Seamless 4096x4096 TIFF images - Corresponding C4D files for R15 rendering format Maps can be layered with other procedurally generated effects, in addition to utilizing the Terrain Mask Shader Channel. They are compatible with any software supporting Normal Maps. Material preview renders can utilize matprev_env.hdr from the C4D material preview folder. Render settings should include IBL, GI, and AO (Indirect Bounce Lighting, Global Illumination, and Ambient Occlusion). This map contains multiple versions of a single texture: NatLum, which utilizes native luminance values; ArtLum, which utilizes artist-luminance.
With this file you will be able to print Normale Shader 043 Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Normale Shader 043 Texture.