Normale Shader 039 Texture

Normale Shader 039 Texture

cgtrader

1 High-Detail Shader: Procedural and Bitmap Combined Color Mapping at Its Best Using a Normal Map is Step One Providing Seamless Texture Images and C4D Files The 4096x4096 TIF Image Packs a Punch Our Normal Map works seamlessly with the Terrain Mask Shader Channel You can stack multiple layers on top of this shader, adding depth and interest to your scene with Procedural Effects Not only that - our Normal Map is Soft Material-compatible. Any application that supports normal mapping can make use of this product Testing the Limits To get the full range of results out of this shader, we recommend combining it with MatPrev_env.hdr, located in the C4D materialpreview folder When put through its paces - Real IBL, Global Illumination and Ambient Occlusion take on a new level of depth 2 Sample Settings: Test Normal Mapping Effect 1) Test Ambient Occlussion & Lighting with the MatPrev_env.hdr from c4d

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