
Normale Shader 026 Texture
cgtrader
Bitmap-Based Normal Shader Color: Seamless 4096*4096 TIFF images and C4D file (R15) Use with Terrain Mask Shader Channel Layer procedural effects on top of this map Soft-rendering support for Normal Maps enabled Render using matprev_env.hdr from C4D materialpreview folder Global Illumination, IBL, and Ambient Occlusion Rendering Normal_026 NAT Lum Normal_026 ART Lum
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