Normale Shader 018 Texture

Normale Shader 018 Texture

cgtrader

Normal Maps for Terrains: 1 Bitmap and Procedural Shader Color 1 Normal Map: Seamless 4096 x 4096 TIF Images and C4D File (R15) This Normal Map can be used with the Terrain Mask Shader Channel It can be layered on top of procedural effects Compatible with all software supporting normal maps Rendering Guidelines: Use a matprev_env.hdr file from the C4D Material Preview folder to achieve accurate renderings For high-end rendering, use IBL, GI and AO methods to create realistic visuals Examples: Normal_018 Natural Lighting & Normal_018 Artistic Lighting

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