
Normale Shader 011 Texture
cgtrader
This is a Normal map designed for 3D modeling software. The file contains both seamless bitmap images and procedural data that can be layered with additional effects to enhance realism. This map can also be used in conjunction with Terrain Mask Shaders, allowing for versatile rendering options. The Normal map was created as a seamless 4096 x 4096 TIF image, along with a C4D file compatible with R15 or later versions of the software. This ensures optimal usage across various render engines and hardware configurations. To visualize the effects of this Normal map in real-time, users can load the included mat_prev_env.hdr environment map from the c4d material preview folder into their 3D model rendering project. This setup allows for immersive, detailed visuals when working with normal mapping techniques, specifically IBRL, GI, and AO render styles. In a production setting, Normal_011 can be applied in either its Natural Lighting (NatLum) mode or its Artificial Lighting (ArtLum) variation. The latter option offers more vivid color tones suitable for scenes involving artificial lighting. Both options ensure smooth performance even at higher detail settings within 3D graphics software.
With this file you will be able to print Normale Shader 011 Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Normale Shader 011 Texture.