Nokia 100 Ocean Blue Low-poly  3D model

Nokia 100 Ocean Blue Low-poly 3D model

cgtrader

Human: It's a high-quality low-poly 3D model of the Nokia 100 Ocean Blue that's used in various fields like game development, advertising, interior design, motion picture art, visualization, etc.. The modeling was done using ortho-photos of the real phone, which is why all details of its design are recreated most authentically. The ease of use is that the model consists of a single mesh, it's low-polygonal (saving resources on your system), and has only one material. Whichever renderer you choose, this model will always look realistic due to high-resolution photo-textures. A carefully thought-out topology low-poly model combined with detailed textures allows for a minimum amount of polygons to get maximum quality, which can be enough even for close-ups. The model uses only one material, and its photo-texture is assigned to the diffusion. To increase advanced realism, in addition to these textures, specular, glossiness, bump, and emission are used for luminous elements of the model (like screens, indicators, etc.). For better bump depth, a bump multiplier is set at 0.1-0.2 in Maya Software materials or V-Ray MTL materials for Maya. The specular and glossiness maps assign various reflective and dispersing capacities to different areas of the model, giving an effect as if more materials were used. There are a total of five main textures, each with a resolution of 3000 pixels square, in .jpg format. Additionally, original texture files in .PSD format are also available in the archive. Besides English keyboard symbols and screens, there are textures with Cyrillic characters for the keyboard and Russian-speaking screen. This model was created using Maya 2009. The correct dimensions in real-world scale are provided in centimeters, and all parts are correctly named. Also, there's an adjusted render-scene created in Maya 2014 with a V-Ray 2.40 plug-in renderer. This scene opens correctly in earlier versions up to Maya 2012 with V-Ray 2.0 because it is saved in the .ma format. The render-scene includes five V-Ray Rect Light + reflectors, and the V-Ray MTL material is assigned to the model. On the timeline, the keys for model conformity and Render Camera position Preview Images are set. To use the model in other 3D programs, scenes are saved in formats such as .fbx, .obj, .DAE, .max(2010 version). Note: This low-poly model is not designed to be used with any smoothing modifiers.

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