
(Nodead) real time character
sketchfab
I was thrilled to take on the ArtStation challenge, "Beyond Human," but unfortunately, I didn't quite finish it on time due to my hectic work schedule. Luckily, I had some free time later and was able to complete it with great enthusiasm. My final count was an impressive 33,328 faces and 63,682 tris. The textures were meticulously crafted in Substance Painter, while the normal maps were expertly baked in XNormal. For high-poly modeling, I relied on ZBrush and Maya, and for low-poly, I used Maya 2017. UV unwrapping was handled with ease using UVLayout. A huge shoutout to Vinz el Tabanas for their incredible concept art that inspired me throughout the process! Feedback and critiques are more than welcome.
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